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#include <lua.h>
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#include <lualib.h>
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#include <unistd.h> /* For ssize_t */
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#ifdef __WIN32__
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#include <windows.h>
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#endif
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#include <whelk/whelk.h>
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#define whelk_reg_const(L,name) \
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do { \
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lua_pushliteral(L,#name); \
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lua_pushnumber(L,name); \
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lua_settable(L,-3); \
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} while(0)
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struct whelk_string {
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size_t len,alloc;
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char *buffer;
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};
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#ifdef __WIN32__
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struct whelk_wait {
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int no_objects;
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HANDLE *objects;
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};
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#endif
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int whelk_perror(lua_State *L,const char *s);
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int whelk_get_folder_path(lua_State *L);
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void whelk_open_get_folder_path(lua_State *L);
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void whelk_open_reg_keys(lua_State *L);
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int whelk_create_short_cut(lua_State *L);
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int whelk_spawn(lua_State *L);
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char *whelk_string_prealloc(struct whelk_string *string,size_t len);
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void whelk_string_seek(struct whelk_string *string,ssize_t offset);
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char *whelk_string_finalize(struct whelk_string *string);
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void whelk_string_free(struct whelk_string *string);
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#ifdef __WIN32__
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char *whelk_utf16_to_utf8(const WCHAR *ucs2,int len);
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WCHAR *whelk_utf8_to_utf16(const char *utf8,int len);
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HRESULT whelk_reg_close_key(HKEY key);
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HRESULT whelk_reg_open_key(HKEY key,const char *subkey,HKEY *out);
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HRESULT whelk_reg_get_value(HKEY key,const char *subkey,const char *value,
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DWORD *type,void **data,DWORD *nb);
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HRESULT whelk_reg_set_value(HKEY key,const char *subkey,const char *value,
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DWORD type,const void *data,int nb);
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HRESULT whelk_reg_delete_key(HKEY key,const char *subkey);
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int whelk_wait_add_object(struct whelk_wait *wait,HANDLE object);
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void whelk_wait_remove_object(struct whelk_wait *wait,HANDLE object);
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HANDLE whelk_wait_poll(struct whelk_wait *wait);
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void whelk_wait_free(struct whelk_wait *wait);
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int whelk_crypt_cat_admin_new(lua_State *L);
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int whelk_setup_copy_oem_inf(lua_State *L);
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int whelk_setup_uninstall_oem_inf(lua_State *L);
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void whelk_open_setup(lua_State *L);
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#endif
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